;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
4       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Shield-Wall,        1,-2,  X7,  nil, 0, 4    ; AFl
Alphabet,           1, 1,  X7,  nil, 0, 3    ; Alp
Piracy,             1,-2,  X7,  nil, 3, 0    ; Amp
Druidism,           1, 1,  X7,  nil, 1, 3    ; Ast
Advanced Druidism,  1,-1,  X7,  nil, 0, 3    ; Ato
Automobile,         1,-1,  X7,  nil, 0, 4    ; Aut
Banking,            1, 1,  X7,  nil, 1, 1    ; Ban
Bridge Building,    1, 0,  X7,  nil, 0, 4    ; Bri
Bronze Working,     1,-1,  X7,  nil, 0, 4    ; Bro
Funeral Rites,      1, 0,  X7,  nil, 0, 2    ; Cer
Alchemy,            1,-1,  X7,  nil, 1, 3    ; Che
Heavy Horsemen,     1,-2,  X7,  nil, 1, 0    ; Chi
Code of Laws,       1, 1,  X7,  nil, 0, 2    ; CoL
Seige Weapons1,     1,-1,  X7,  nil, 0, 0    ; CA 
Seige Weapons2,     1,-1,  X7,  nil, 2, 4    ; Cmb
Empire,             1, 0,  X7,  nil, 1, 2    ; Cmn
Roman Legacy 1,     1, 1,  X7,  nil, 0, 4    ; Cmp
Roman Legacy 2,     1,-1,  X7,  nil, 0, 0    ; Csc
Construction,       1, 0,  X7,  nil, 0, 4    ; Cst
Industry,           1, 0,  X7,  nil, 0, 1    ; Cor
Currency,           1, 1,  X7,  nil, 0, 1    ; Cur
Democracy,          1, 1,  X7,  nil, 0, 2    ; Dem
Advanced trade,     1, 1,  X7,  nil, 1, 1    ; Eco
Water power,        1, 0,  X7,  nil, 1, 4    ; E1 
Mercenary armies,   1, 1,  X7,  nil, 3, 4    ; E2 
Engineering,        1, 0,  X7,  nil, 0, 4    ; Eng
Zealotry,           1, 1,  X7,  nil, 0, 2    ; Env
Foraging,           1,-1,  X7,  nil, 0, 0    ; Esp
Explosives,         1, 0,  X7,  nil, 1, 4    ; Exp
Feudalism,          1,-1,  X7,  nil, 0, 0    ; Feu
Saxon Tactics,      1,-1,  X7,  nil, 1, 4    ; Fli
Theocracy,          1,-2,  X7,  nil, 1, 2    ; Fun
Empty,              1, 0,  no,  no,  3, 3    ; FP 
Eugenics,           1, 2,  X7,  nil, 0, 3    ; Gen
Rabble-rousing,     1, 1,  X7,  nil, 3, 0    ; Gue
Gunpowder,          1,-2,  X7,  nil, 1, 0    ; Gun
Horseback Riding,   1,-1,  X7,  nil, 0, 0    ; Hor
Industrialization,  1, 0,  X7,  nil, 2, 1    ; Ind
Invention,          1, 0,  X7,  nil, 1, 4    ; Inv
Iron Working,       1,-1,  Bro, nil, 0, 4    ; Iro
Slavery,            1,-1,  nil, nil, 0, 2    ; Lab
Adv. Farming 1,     1, 0,  X7,  nil, 3, 3    ; Las
Leadership,         1,-1,  X7,  nil, 1, 0    ; Ldr
Literacy,           1, 2,  X7,  nil, 0, 3    ; Lit
Advanced Tools,     1,-2,  X7,  nil, 0, 4    ; Too
Magnetism,          1,-1,  X7,  nil, 1, 3    ; Mag
Map Making,         1,-1,  X7,  nil, 0, 1    ; Map
Masonry,            1, 1,  X7,  nil, 0, 4    ; Mas
Adv. Seafaring,     1, 0,  X7,  nil, 1, 4    ; MP 
Mathematics,        1,-1,  X7,  nil, 0, 3    ; Mat
Medicine,           1, 0,  X7,  nil, 1, 1    ; Med
Metallurgy,         1,-2,  X7,  nil, 1, 0    ; Met
Irish War Tactics,  1, 1,  X7,  nil, 3, 4    ; Min
Mobile Warfare,     1,-1,  X7,  nil, 3, 0    ; Mob
Monarchy,           1, 1,  X7,  nil, 0, 2    ; Mon
Monotheism,         1, 1,  X7,  nil, 1, 2    ; MT 
Early Religion,     1, 0,  X7,  nil, 0, 2    ; Mys
Navigation,         1,-1,  X7,  nil, 1, 1    ; Nav
Christianity,       1,-2,  X7,  nil, 3, 2    ; NF 
Colonialism,        1, 0,  X7,  nil, 3, 3    ; NP 
Philosophy,         1, 1,  X7,  nil, 1, 2    ; Phi
Physics,            1,-1,  X7,  nil, 1, 3    ; Phy
Music,              1, 1,  X7,  nil, 3, 4    ; Pla
Plumbing,           1, 0,  X7,  nil, 1, 4    ; Plu
Polytheism,         1, 0,  X7,  nil, 0, 2    ; PT 
Pottery,            1, 1,  X7,  nil, 0, 1    ; Pot
Radio,              1,-1,  X7,  nil, 3, 4    ; Rad
Railroad,           1, 0,  no,  no,  2, 1    ; RR 
Irish Warbands,     1, 1,  X7,  nil, 3, 2    ; Rec
Levy,               1, 0,  X7,  nil, 2, 4    ; Ref
Adv. Farming 2,     1, 1,  X7,  nil, 3, 1    ; Rfg
The Republic,       1, 1,  X7,  nil, 0, 2    ; Rep
Robotics,           1,-2,  no,  no,  3, 0    ; Rob
Rocketry,           1,-2,  no,  no,  3, 0    ; Roc
Sewers,             1, 2,  X7,  nil, 2, 1    ; San
Seafaring,          1, 1,  X7,  nil, 0, 1    ; Sea
Saxon Nobility,     1, 1,  X7,  nil, 3, 3    ; SFl
Archery,            1,-2,  X7,  nil, 3, 0    ; Sth
Steam Engine,       1,-1,  no,  no,  2, 3    ; SE 
Steel,              1,-1,  X7,  nil, 2, 4    ; Stl
Superconductor,     1, 1,  no,  no,  3, 3    ; Sup
Tactics,            1,-1,  X7,  nil, 2, 0    ; Tac
Theology,           1, 2,  X7,  nil, 1, 2    ; The
Taxation,           1, 0,  Cmn, Cor, 1, 3    ; ToG
Trade,              1, 2,  X7,  nil, 0, 1    ; Tra
University,         1, 1,  X7,  nil, 1, 3    ; Uni
Warrior Code,       1,-1,  X7,  nil, 0, 0    ; War
The Wheel,          1,-1,  nil, nil, 0, 4    ; Whe
Writing,            1, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  nil, nil, 3, 3    ; FT 
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1 
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2 
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3 
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
Base Tech 1,        3, 0,  nil, nil, 0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    no, 
Palace,                   10, 0,    Mas,
Lord's Hall,               4, 1,    nil,
Granary,                   6, 1,    Pot,
Pagan Shrine,              4, 1,    no, 
Marketplace,               8, 1,    no, 
Library,                   8, 1,    Wri,
Law Court,                 8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Treasury,                 12, 3,    Ban,
Christian Church,         12, 3,    no, 
Scriptorium,              16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Colosseum,                10, 4,    Cst,
Lumber Mill,              20, 4,    Cor,
Manufactory,              32, 6,    Too,
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Water Power,              24, 4,    E1, 
Nuclear Plant,            16, 2,    no, 
Trade Guild,              16, 4,    Eco,
Sewers,                   12, 2,    San,
Advanced Irrigation,       8, 3,    Rfg,
Roman Roads,              20, 5,    Csc,
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    MP, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Magistrate's Hall,         6, 2,    Cmn,
Shipyard,                  8, 3,    MP, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Wartime Taxation),       60, 0,    no, 
Great Granary,            20, 0,    Mas,
Sacred Grove,             20, 0,    Ast,
Great Slave Market,       20, 0,    Lab,
Aesc's Beacon,            20, 0,    Map,
King Ban's Library,       30, 0,    Lit,
Stonehenge,               30, 0,    Mys,
Hadrian's Wall,           30, 0,    Mas,
Agricola's War Acadamy,   30, 0,    War,
King Meurig's Crusade,    30, 0,    Env,
Galahad's Embassy,        20, 0,    Tra,
Sansum's Chapel,          40, 0,    Nav,
Copernicus' Observatory,  40, 0,    no, 
Hengist's Voyage,         30, 0,    Nav,
Taliesin's Bard Acadamy,  30, 0,    Pla,
Gwlyddyn's Workshop,      40, 0,    Inv,
13 Treasures of Britain,  40, 0,    Ato, 
Roman Legacy,             40, 0,    Cmp, 
Pendragon's Treasury,     40, 0,    Eco, 
Expedition to Rome,       40, 0,    NF, 
Great Temple of Mithras,  40, 0,    PT, 
Merlin's Dream Tower,     30, 0,    Ato,
Isle of the Dead,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
High Council of Britain,  60, 0,    Cmn,
Spell of Revelation,      60, 0,    Ato,
SETI Program,             60, 0,    no, 
Cure for the Plague,      60, 0,    Med,


;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Great Granary
nil,        ; Sacred Grove
nil,        ; Great Slave Market
nil,        ; Aesc's Beacon
nil,        ; King Ban's Library
nil,        ; Stonehenge
nil,        ; Hadrian's Wall
nil,        ; Agricola's War Acadamy
nil,        ; King Meurig's Crusade
nil,        ; Galahad's Embassy
nil,        ; Sansum's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Hengist's Voyage
nil,        ; Taliesin's Bard Acadamy
nil,        ; Gwlyddyn's Workshop
nil,        ; 13 Treasures of Britain
nil,        ; Roman Legacy
nil,        ; Pendragon's Treasury
nil,        ; Expedition to Rome
nil,        ; Great Temple of Mithras
nil,        ; Merlin's Dream Tower
nil,        ; Isle of the Dead
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; High Council of Britain
nil,        ; Spell of Revelation
nil,        ; SETI Program
nil,        ; Cure for the Plague



;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       Las, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Freemen,      nil, 0,  2.,0,  1a,2d,  2h,1f,  4,0,  5, Las, 000000000000010
Guardsmen,    AFl, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, nil, 000000000000000
Spearmen,     nil, 0,  2.,0,  2a,3d,  2h,1f,  3,0,  1, AFl, 000010000000000
Archers,      nil, 0,  2.,0,  3a,2d,  1h,1f,  2,0,  1, Sth, 000000000010000
Legion,       nil, 0,  2.,0,  4a,3d,  2h,1f,  5,0,  0, Cmp, 000000000000000
Bloodshields, nil, 0,  2.,0,  4a,1d,  2h,1f,  6,0,  0, Rec, 000001000000100
Warband,      AFl, 0,  2.,0,  3a,2d,  2h,1f,  4,0,  1, Fli, 000000000000000
Fanatics,     nil, 0,  2.,0,  6a,0d,  2h,1f,  5,0,  0, Fun, 001001000000010
Rebels,       nil, 0,  1.,0,  4a,2d,  2h,1f,  5,0,  0, Gue, 000001000000010
War Dogs,     nil, 0,  1.,0,  4a,3d,  2h,1f,  5,0,  0, SFl, 000001000000000
Landless Men, FP,  0,  2.,0,  6a,2d,  2h,1f,  6,0,  0, E2,  000000000000000
Pirates,      nil, 0,  1.,0,  6a,1d,  2h,1f,  5,0,  0, Amp, 000000000000100
Huskarlar,    Cmp, 0,  2.,0,  4a,3d,  2h,1f,  6,0,  1, SFl, 000000000000001
Med. Infantry,nil, 0,  2.,0,  5a,4d,  2h,1f,  5,0,  1, Tac, 000000000000000
Cavalry,      Chi, 0,  4.,0,  5a,3d,  2h,1f,  5,0,  0, Hor, 000000000000000
Scout,        nil, 0,  2.,0,  0a,2d,  2h,1f,  3,0,  0, Esp, 000001000001010
Light Rider,  Chi, 0,  4.,0,  4a,2d,  2h,1f,  4,0,  0, Hor, 000000000000000
Levy,         Ldr, 0,  2.,0,  1a,1d,  1h,1f,  1,0,  1, Ref, 000000000000000
Med. Horsemen,nil, 0,  2.,0,  6a,4d,  2h,1f,  7,0,  0, Chi, 000001000000000
Heavy Cavalry,nil, 0,  4.,0,  8a,6d,  2h,1f,  9,0,  0, Chi, 000010000000000
Elite Inf,    Mob, 0,  2.,0,  6a,3d,  2h,1f,  7,0,  0, Tac, 000011000000001
Picts,        AFl, 0,  1.,0,  2a,2d,  2h,1f,  2,0,  0, nil, 000001000000000
Ballista,     Cmb, 0,  2.,0,  7a,1d,  2h,1f,  8,0,  0, CA,  000000000000000
Catapault,    Met, 0,  2.,0,  7a,1d,  2h,1f,  8,0,  0, Cmb, 000000001000000
Mercenary Inf,nil, 0,  2.,0,  3a,5d,  2h,1f,  6,0,  1, E2,  000000000000000
Mercenary Cav,nil, 0,  4.,0,  6a,2d,  2h,1f,  6,0,  0, E2,  000000000000000
Raiders,      nil, 0,  3.,1,  6a,2d,  2h,1f,  7,0,  0, Tac, 000011000000011
Blackshield,  Gun, 0,  2.,2,  6a,2d,  2h,1f,  5,0,  0, Min, 000001000000011
King,         no,  0,  4.,0,  7a,6d,  2h,1f, 17,0,  0, no,  100000000000001
Woodsmen,     nil, 0,  2.,1,  3a,2d,  1h,1f,  5,0,  0, Sth, 100001000010011
Longship,     nil, 2, 10.,3,  4a,4d,  2h,1f,  8,1,  0, MP,  000000000000001
Sea Rover,    MP,  2,  6.,0,  4a,2d,  2h,1f,  4,2,  2, Nav, 000000000100000
War Galley,   nil, 2,  8.,0,  5a,3d,  1h,1f,  5,3,  0, Nav, 000000000000000
Light Warship,Nav, 2,  7.,0,  5a,1d,  2h,1f,  4,0,  2, Map, 000000000101000
Transport,    nil, 2,  8.,0,  0a,5d,  2h,1f,  4,5,  4, Nav, 000000000000000
Derfel Cadarn,no,  0,  2.,0,  8a,7d,  3h,1f, 20,0,  0, no,  000011010000010
Bretwald Aelle,no,  0,  4.,0,  7a,6d,  3h,1f, 20,0,  0, no,  000000000000101
King Meurig,  no,  0,  4.,0,  6a,6d,  3h,1f,  8,0,  1, no,  000000000000001
Lord Merlin,  no,  1,  3.,0,  7a,4d,  3h,1f, 10,0,  3, no,  100000100010011
Lord Agricola,no,  0,  4.,0,  7a,8d,  3h,1f, 16,0,  0, no,  000010000000001
Lord Sagramor,no,  0,  2.,0, 10a,5d,  3h,1f,  6,0,  0, no,  100011000000001
King Cuneglas,no,  0,  4.,0,  7a,5d,  3h,1f, 16,0,  1, no,  000000000000011
Lord Arthur,  no,  0,  3.,0, 10a,8d,  3h,1f, 20,8,  0, no,  000011010000111
Lord Culhwch, no,  0,  3.,1,  9a,7d,  3h,1f,  6,0,  0, no,  000001000000011
Battle Wagon, nil, 0,  6.,1, 20a,0d,  3h,2f, 16,0,  0, Mob, 001000000000000
Priest,       nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, NF,  000000000000010
Druid,        nil, 0,  3.,0,  0a,3d,  1h,1f,  5,0,  6, Ast, 000000000000011
Merchant,     Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000001000000010
Supply Wagon, nil, 0,  2.,0,  0a,2d,  1h,1f,  5,0,  7, Cor, 000001000000010
Shaman,       NF,  0,  1.,0,  0a,1d,  1h,1f,  3,0,  6, Mys, 000001000000010
Fortress,     nil, 0,  0.,0,  0a,10d, 4h,2f, 13,0,  1, Eng, 000001101000000
Aquilium,     nil, 0,  5.,0,  3a,4d,  2h,1f, 10,4,  5, NP,  000000000001001
Chieftain,    nil, 0,  3.,5,  6a,6d,  2h,1f, 12,0,  0, Ldr, 000000000000111
Test Unit 1,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
King Diwrnach,no,  0,  2.,0,  5a,5d,  3h,1f, 20,0,  0, no,  000000000000000
Cornishmen,   no,  0,  1.,0,  4a,3d,  1h,1f,  4,0,  1, no,  000001000000100
Cyllan,       nil, 0,  2.,0,  6a,5d,  3h,1f, 20,0,  5, no,  000000000000000
King Mordred, nil, 0,  2.,0,  9a,5d,  3h,1f,  4,0,  5, no,  000001000000010
Nimue's Horde,nil, 0,  4.,0,  7a,5d,  2h,1f, 20,0,  0, no,  000000100000001
King Cerdic,  no,  0,  4.,0,  7a,4d,  3h,1f, 20,0,  0, no,  000000000000000
King Oengus,  nil, 0,  2.,0,  8a,6d,  3h,1f, 20,0,  0, no,  000011000000110


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Wildfowl,   1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr,          Ms.
Tribalism,      Warlord,     Lady
Monarchy,       King,        Queen
Empire,         Pendragon,   Pendragon
Theocracy,      High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Meurig,       Enid,                0, 1, 1, Gwentians,       Gwentian,   -1, -1,  1,     1, Dictator, Dictator, 2, Rex, Regina, 3, Imperator, Imperatrix, 4, Bishop-King, Matriarch
Athol Mac Erca, Dierdre,           0, 2, 2, Scots,  Scotti, -1, -1,  1,
Clovis,    Gunnhild,               0, 3, 3, Franks,     Frankish,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Lot of Lothian,Morgause,            0, 4, 0, Cymbri,      Cymbri,      0,  0,  1,     1, Lord, Lady, 2, King, Queen, 3, Pendragon, Pendragon, 4, Druid, High Priestess
Cuneglas,     Helled,              0, 5, 3, Powysians,       Powysian,    0,  0,  0,     1, Lord, Lady, 2, King, Queen, 3, Pendragon, Pendragon, 4, Druid, High Priestess, 5, Speaker, Speaker
Arthur,       Guinevere,           0, 6, 1, Dumnonians,  Dumnonian,   0,  1, -1,     1, Lord, Lady, 2, King, Queen, 3, Amheradwyr, Amheradwyr, 4, Druid, High Priestess, 6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Burgundians, Burgundian,     -1, -1,  0,     2, Maharaja, Maharaja
Lenin,        Catherine the Great, 1, 1, 3, Cornishmen,    Cornish,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Hibernii,      Hibernian,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, Visigoths,     Visigothic,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Ostrogoths,    Ostrogothic,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Huns,     Hunnish,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, Byzantines,   Byzantine,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Aelle,        Erce,                0, 7, 3, Aengles,     Aenglish,    1,  1, -1,     1, Warlord, Warlord, 2, Bretwalda, Bretwalda, 3, Kaiser, Kaiserina
Cunobelin,    Boadicea,            1, 1, 0, Picts,       Alban,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Demetians,   Ui Liathain, 0,  0, -1,    1, Lord, Lord, 2, King, Queen, 3, Tuatha deDanan, Tuatha deDanan, 4, Druid, High Priestess
Cerdic,       Gunnhild,            0, 3, 2, Wessex,      West Saxon,  1,  1, -1,     1, Warlord, Warlord, 2, Bretwalda, Bretwalda, 3, Kaiser, Kaiserina
Philip II,    Isabella,            1, 4, 3, Numidians,    Numidian,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah, 4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Vandals, Vandal, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Alan,       Alan,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Glass,
Cloth,
Salt,
Lumber,
Iron,
Dye,
Wine,
Slaves,
Silver,
Mead,
Gems,
Gold,
Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Henge,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged














